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Super Street Fighter IV is an action and fighting game published by Camcpom for PC in 2010. Get ready for fight with your own characters!
Hey, Im looking for SF 2 sounds, like Ryu's Hadouken, and Guiles Sonic. The only sites I can find that have these only let you listen and not download. Go into service mode and play ach sound effect/music track on it's own.
Super Street Fighter IV PC Game 2010 Overview:
Again you should face the fighters and enter an violent environment to have a chance for defeating enemies. Get experience in fights and pass all the levels one by one.
This Game has 3D Backgrounds but Characters are in 2D and the graphics have been improved after Street Fighter IV. You have 30 choices to choose your fighter but for start, You just have access to one of them. By defeating one enemy, you will be able to pick that one too. Every fighter has a powerful impact which is named Ultra Combo. This impacts can make so much damage on your opponent and even kill him/her.
Your aim in all of the competitions is to lower your opponents Health point and ward off the incoming damages. Every game has two rounds and if you want to finish the level, You should win both of these rounds. Arcade Mode is another name of story mode in Super Street Fighter IV which you can enter it and enjoy your fights. In this part, You can only play with one character until the end of the story and you can’t change it. Free Mode is the popular part of the Street Fighter series and it is also available on this version too. This version has good graphics and the gameplay is much better than before.
You will have limited time to win or lose and if this time finishes, the player whose HP is lower than the other, will lose the game. So you should be careful about time to, if you want to be the winner. Also defending against opponent’s attacks are very important and the health point won’t change in that case.
Features of Super Street Fighter IV :
– Impressive fighting system
– Includes all the street fighter series’ characters
– Nice graphics and sound effects
– Unlocking new items by finishing the levels
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Minimum System Requirements:
OS: XP, Vista, 7, 8
CPU: Intel Pentium4 2.0GHz or higher
RAM: 1GB RAM or higher
GPU: NVIDIA GeForce6600 series, ATI Radeon(TM) X1600 or higher or higher, DirectX 9.0c/Shader3.0 or higher compatible, VRAM 256MB or higher
Directx: 9.0c
Street Fighter Death Sound
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File Size : 365.84 MB
File Password : www.freegamesdl.net
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Action and Fighting games, New Action games, Street Fighter
Anyone who's played a game, walked past an arcade or read a comic book in the past 10 years should recognize those words immediately. They're some of Street Fighter's most well-known attacks and for years were at the heart of the game's cultural takeover. Kids mimed the attacks, gamers shouted them out loud and tournament players dreamed about perfecting combos with these moves as the killer final blow. But did anyone ever stop and think about how they've changed since the groundbreaking Street Fighter II?
Presented here is an audio breakdown of not just these key moves, but also the sounds effects for the home conversions. We're focusing on the SNES versions because, based on the sales numbers, we're willing to bet most people poured tons of time into SNES more than any other port. More people are bound to be familiar with the home version more than, perhaps, the arcade.
This is part of a week-long series of Street Fighter retrospectives - clickherefor more.
Street Fighter II (1992, SNES)
The first SNES port came with missing animation, smaller characters and, of interest to this article, sped-up voices. If you listen carefully, Ryu, Guile and Dhalsim (along with the other fighters) yell high-pitched, quicker versions of their trademark phrases. Throwing slower projectiles with jab changed the voice somewhat, but most of us were too busy hurling fierce fireballs to notice. Sound effects are deep - most of the connecting blows sound like you're hitting a brick wall, not a person.
Street Fighter II' Turbo: Hyper Fighting (1993, SNES)
One year later and we get Turbo, which included the four bosses and a host of other changes. Voices now sounded closer to their arcade counterparts, usually with lower-pitched shouts instead of the squeals heard in SFII. Sound effects are about the same.
Super Street Fighter II (1994, SNES)
Another year, another Street Fighter. And where sound is concerned, this is a disaster. Voices changed completely (poor Guile), the speech samples sounded awful and the gut-wrenching sound effects changed to pleasant slapping noises. Ick.
Street Fighter Alpha (1996, PSOne)
Pairing quality speech samples with head-caving effects was finally realized with CD-ROM tech, so there's not a lot of contrasting to do. It was an immeasurable improvement over the SNES SSFII, but its sequel, SSFII Turbo, appeared on disc too, so even it has better ports to consider. Just stay away from the SNES Alpha 2...
Street Fighter III: 3rd Strike (2000, Dreamcast)
Totally new voices and beautiful attack animations made SFIII look and feel like a brand new experience. Too bad its tech-heavy fighting failed to grasp the same level of fame the comparatively simple SFII did years earlier.
Capcom Fighting Evolution (2004, PS2)
Another drastic sprite change and total voice overhaul. Some of the voices, Guile's in particular, aren't fitting, but are still clear. More of the same Alpha-esque smacky sound effects, less like a brawl and more like an anime sampler CD.
Free Street Fighter Sound Effects Download
SVC Chaos (2004, Xbox)
A huge sprite change and possibly some of the same shouts as CFE. Guile still sounds different though, with yet another take on 'Sonic Boom.'
Perfect Street Fighter Sample Download
On the next page, we'll take a look at a video highlighting the effects, instead of the voices.